Global Virtual Tourism Market Overview:
Global Virtual Tourism Market Is Expected to Grow at A Significant Growth Rate, And the Forecast Period Is 2025-2032, Considering the Base Year As 2024.
Global Virtual Tourism Market Report 2025 comes with the extensive industry analysis by Introspective Market Research with development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2025-2032.This research study of Virtual Tourism involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.
Scope of the Virtual Tourism Market:
The Virtual Tourism Market Research report incorporates value chain analysis for each of the product type. Value chain analysis offers in-depth information about value addition at each stage.The study includes drivers and restraints for Virtual Tourism Market along with their impact on demand during the forecast period. The study also provides key market indicators affecting thegrowth of the market. Research report includes major key player analysis with shares of each player inside market, growth rate and market attractiveness in different endusers/regions. Our study Virtual Tourism Market helps user to make precise decision in order to expand their market presence and increase market share.
By Type, Virtual Tourism market has been segmented into:
Adventure Tourism
Cultural Tourism
Heritage Tourism
Natural Wonders Tourism
By Application, Virtual Tourism market has been segmented into:
Virtual Reality
Augmented Reality
360-degree Video
Mobile Applications
Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
Competitive Landscape:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The Virtual Tourism market study focused on including all the primary level, secondary level and tertiary level competitors in the report. The data generated by conducting the primary and secondary research.The report covers detail analysis of driver, constraints and scope for new players entering the Virtual Tourism market.
Top Key Players Covered in Virtual Tourism market are:
Tripadvisor
Sharp
VRBO
Visit Virtual
Tandem Virtual Tours
Oculus
Airbnb
YouVisit
Meta Platforms
Google
Wander
Virtual Reality Company
Expedia Group
Hitachi
Ascape
Chapter 1: Introduction
1.1 Scope and Coverage
Chapter 2:Executive Summary
Chapter 3: Market Landscape
3.1 Industry Dynamics and Opportunity Analysis
3.1.1 Growth Drivers
3.1.2 Limiting Factors
3.1.3 Growth Opportunities
3.1.4 Challenges and Risks
3.2 Market Trend Analysis
3.3 Strategic Pestle Overview
3.4 Porter's Five Forces Analysis
3.5 Industry Value Chain Mapping
3.6 Regulatory Framework
3.7 Princing Trend Analysis
3.8 Patent Analysis
3.9 Technology Evolution
3.10 Investment Pockets
3.11 Import-Export Analysis
Chapter 4: Virtual Tourism Market Type
4.1 Virtual Tourism Market Snapshot and Growth Engine
4.2 Virtual Tourism Market Overview
4.3 Adventure Tourism
4.3.1 Introduction and Market Overview
4.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.3.3 Adventure Tourism: Geographic Segmentation Analysis
4.4 Cultural Tourism
4.4.1 Introduction and Market Overview
4.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.4.3 Cultural Tourism: Geographic Segmentation Analysis
4.5 Heritage Tourism
4.5.1 Introduction and Market Overview
4.5.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.5.3 Heritage Tourism: Geographic Segmentation Analysis
4.6 Natural Wonders Tourism
4.6.1 Introduction and Market Overview
4.6.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.6.3 Natural Wonders Tourism: Geographic Segmentation Analysis
Chapter 5: Virtual Tourism Market Application
5.1 Virtual Tourism Market Snapshot and Growth Engine
5.2 Virtual Tourism Market Overview
5.3 Virtual Reality
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.3.3 Virtual Reality: Geographic Segmentation Analysis
5.4 Augmented Reality
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.4.3 Augmented Reality: Geographic Segmentation Analysis
5.5 360-degree Video
5.5.1 Introduction and Market Overview
5.5.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.5.3 360-degree Video: Geographic Segmentation Analysis
5.6 Mobile Applications
5.6.1 Introduction and Market Overview
5.6.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.6.3 Mobile Applications: Geographic Segmentation Analysis
Chapter 6: Company Profiles and Competitive Analysis
6.1 Competitive Landscape
6.1.1 Competitive Benchmarking
6.1.2 Virtual Tourism Market Share by Manufacturer (2023)
6.1.3 Concentration Ratio(CR5)
6.1.4 Heat Map Analysis
6.1.5 Mergers and Acquisitions
6.2 TRIPADVISOR
6.2.1 Company Overview
6.2.2 Key Executives
6.2.3 Company Snapshot
6.2.4 Operating Business Segments
6.2.5 Product Portfolio
6.2.6 Business Performance
6.2.7 Key Strategic Moves and Recent Developments
6.3 SHARP
6.4 VRBO
6.5 VISIT VIRTUAL
6.6 TANDEM VIRTUAL TOURS
6.7 OCULUS
6.8 AIRBNB
6.9 YOUVISIT
6.10 META PLATFORMS
6.11 GOOGLE
6.12 WANDER
6.13 VIRTUAL REALITY COMPANY
6.14 EXPEDIA GROUP
6.15 HITACHI
6.16 ASCAPE
Chapter 7: Global Virtual Tourism Market By Region
7.1 Overview
7.2. North America Virtual Tourism Market
7.2.1 Historic and Forecasted Market Size by Segments
7.2.2 Historic and Forecasted Market Size By Type
7.2.2.1 Adventure Tourism
7.2.2.2 Cultural Tourism
7.2.2.3 Heritage Tourism
7.2.2.4 Natural Wonders Tourism
7.2.3 Historic and Forecasted Market Size By Application
7.2.3.1 Virtual Reality
7.2.3.2 Augmented Reality
7.2.3.3 360-degree Video
7.2.3.4 Mobile Applications
7.2.4 Historic and Forecast Market Size by Country
7.2.4.1 US
7.2.4.2 Canada
7.2.4.3 Mexico
7.3. Eastern Europe Virtual Tourism Market
7.3.1 Historic and Forecasted Market Size by Segments
7.3.2 Historic and Forecasted Market Size By Type
7.3.2.1 Adventure Tourism
7.3.2.2 Cultural Tourism
7.3.2.3 Heritage Tourism
7.3.2.4 Natural Wonders Tourism
7.3.3 Historic and Forecasted Market Size By Application
7.3.3.1 Virtual Reality
7.3.3.2 Augmented Reality
7.3.3.3 360-degree Video
7.3.3.4 Mobile Applications
7.3.4 Historic and Forecast Market Size by Country
7.3.4.1 Russia
7.3.4.2 Bulgaria
7.3.4.3 The Czech Republic
7.3.4.4 Hungary
7.3.4.5 Poland
7.3.4.6 Romania
7.3.4.7 Rest of Eastern Europe
7.4. Western Europe Virtual Tourism Market
7.4.1 Historic and Forecasted Market Size by Segments
7.4.2 Historic and Forecasted Market Size By Type
7.4.2.1 Adventure Tourism
7.4.2.2 Cultural Tourism
7.4.2.3 Heritage Tourism
7.4.2.4 Natural Wonders Tourism
7.4.3 Historic and Forecasted Market Size By Application
7.4.3.1 Virtual Reality
7.4.3.2 Augmented Reality
7.4.3.3 360-degree Video
7.4.3.4 Mobile Applications
7.4.4 Historic and Forecast Market Size by Country
7.4.4.1 Germany
7.4.4.2 UK
7.4.4.3 France
7.4.4.4 The Netherlands
7.4.4.5 Italy
7.4.4.6 Spain
7.4.4.7 Rest of Western Europe
7.5. Asia Pacific Virtual Tourism Market
7.5.1 Historic and Forecasted Market Size by Segments
7.5.2 Historic and Forecasted Market Size By Type
7.5.2.1 Adventure Tourism
7.5.2.2 Cultural Tourism
7.5.2.3 Heritage Tourism
7.5.2.4 Natural Wonders Tourism
7.5.3 Historic and Forecasted Market Size By Application
7.5.3.1 Virtual Reality
7.5.3.2 Augmented Reality
7.5.3.3 360-degree Video
7.5.3.4 Mobile Applications
7.5.4 Historic and Forecast Market Size by Country
7.5.4.1 China
7.5.4.2 India
7.5.4.3 Japan
7.5.4.4 South Korea
7.5.4.5 Malaysia
7.5.4.6 Thailand
7.5.4.7 Vietnam
7.5.4.8 The Philippines
7.5.4.9 Australia
7.5.4.10 New Zealand
7.5.4.11 Rest of APAC
7.6. Middle East & Africa Virtual Tourism Market
7.6.1 Historic and Forecasted Market Size by Segments
7.6.2 Historic and Forecasted Market Size By Type
7.6.2.1 Adventure Tourism
7.6.2.2 Cultural Tourism
7.6.2.3 Heritage Tourism
7.6.2.4 Natural Wonders Tourism
7.6.3 Historic and Forecasted Market Size By Application
7.6.3.1 Virtual Reality
7.6.3.2 Augmented Reality
7.6.3.3 360-degree Video
7.6.3.4 Mobile Applications
7.6.4 Historic and Forecast Market Size by Country
7.6.4.1 Turkiye
7.6.4.2 Bahrain
7.6.4.3 Kuwait
7.6.4.4 Saudi Arabia
7.6.4.5 Qatar
7.6.4.6 UAE
7.6.4.7 Israel
7.6.4.8 South Africa
7.7. South America Virtual Tourism Market
7.7.1 Historic and Forecasted Market Size by Segments
7.7.2 Historic and Forecasted Market Size By Type
7.7.2.1 Adventure Tourism
7.7.2.2 Cultural Tourism
7.7.2.3 Heritage Tourism
7.7.2.4 Natural Wonders Tourism
7.7.3 Historic and Forecasted Market Size By Application
7.7.3.1 Virtual Reality
7.7.3.2 Augmented Reality
7.7.3.3 360-degree Video
7.7.3.4 Mobile Applications
7.7.4 Historic and Forecast Market Size by Country
7.7.4.1 Brazil
7.7.4.2 Argentina
7.7.4.3 Rest of SA
Chapter 8 Analyst Viewpoint and Conclusion
8.1 Recommendations and Concluding Analysis
8.2 Potential Market Strategies
Chapter 9 Research Methodology
9.1 Research Process
9.2 Primary Research
9.3 Secondary Research
Virtual Tourism Scope:
Report Data
|
Virtual Tourism Market
|
Virtual Tourism Market Size in 2025
|
USD XX million
|
Virtual Tourism CAGR 2025 - 2032
|
XX%
|
Virtual Tourism Base Year
|
2024
|
Virtual Tourism Forecast Data
|
2025 - 2032
|
Segments Covered
|
By Type, By Application, And by Regions
|
Regional Scope
|
North America, Europe, Asia Pacific, Latin America, and Middle East & Africa
|
Key Companies Profiled
|
Tripadvisor, Sharp, VRBO, Visit Virtual, Tandem Virtual Tours, Oculus, Airbnb, YouVisit, Meta Platforms, Google, Wander, Virtual Reality Company, Expedia Group, Hitachi, Ascape.
|
Key Segments
|
By Type
Adventure Tourism Cultural Tourism Heritage Tourism Natural Wonders Tourism
By Applications
Virtual Reality Augmented Reality 360-degree Video Mobile Applications
|