"Global Virtual Sports Betting Market Overview:
Global Virtual Sports Betting Market is expected to grow at a significant rate during the forecast period 2025-2032, with 2024 as the base year.
Global Virtual Sports Betting Market Report 2025 comes with the extensive industry analysis by Introspective Market Research with development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2025-2032.This research study of Virtual Sports Betting involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.
Scope of the Virtual Sports Betting Market:
The Virtual Sports Betting Market Research report incorporates value chain analysis for each of the product type. Value chain analysis offers in-depth information about value addition at each stage.The study includes drivers and restraints for Virtual Sports Betting Market along with their impact on demand during the forecast period. The study also provides key market indicators affecting thegrowth of the market. Research report includes major key player analysis with shares of each player inside market, growth rate and market attractiveness in different endusers/regions. Our study Virtual Sports Betting Market helps user to make precise decision in order to expand their market presence and increase market share.
By Type, Virtual Sports Betting market has been segmented into:
RNG Based and AI Based
By Application, Virtual Sports Betting market has been segmented into:
Individual Players and Betting Companies
Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
Competitive Landscape:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The Virtual Sports Betting market study focused on including all the primary level, secondary level and tertiary level competitors in the report. The data generated by conducting the primary and secondary research.The report covers detail analysis of driver, constraints and scope for new players entering the Virtual Sports Betting market.
Top Key Players Covered in Virtual Sports Betting market are:
Betradar
BetConstruct
Inspired Entertainment
Inc.
Kiron Interactive
Golden Race
NSoft Corporation
Betgenius
Vermantia
Global Bet Virtual
1X2 Network
Playtech plc
BtoBet
Digitain
Sportradar AG
FSB Technology
Bragg Gaming Group
EveryMatrix Ltd.
Metric Gaming LLC
Virtual Gaming Worlds
Microgame S.p.A.
Pari Match
"
Chapter 1: Introduction
1.1 Scope and Coverage
Chapter 2:Executive Summary
Chapter 3: Market Landscape
3.1 Market Dynamics
3.1.1 Drivers
3.1.2 Restraints
3.1.3 Opportunities
3.1.4 Challenges
3.2 Market Trend Analysis
3.3 PESTLE Analysis
3.4 Porter's Five Forces Analysis
3.5 Industry Value Chain Analysis
3.6 Ecosystem
3.7 Regulatory Landscape
3.8 Price Trend Analysis
3.9 Patent Analysis
3.10 Technology Evolution
3.11 Investment Pockets
3.12 Import-Export Analysis
Chapter 4: Virtual Sports Betting Market by Type
4.1 Virtual Sports Betting Market Snapshot and Growth Engine
4.2 Virtual Sports Betting Market Overview
4.3 RNG Based and AI Based
4.3.1 Introduction and Market Overview
4.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.3.3 Key Market Trends, Growth Factors and Opportunities
4.3.4 RNG Based and AI Based: Geographic Segmentation Analysis
Chapter 5: Virtual Sports Betting Market by Application
5.1 Virtual Sports Betting Market Snapshot and Growth Engine
5.2 Virtual Sports Betting Market Overview
5.3 Individual Players and Betting Companies
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 Individual Players and Betting Companies: Geographic Segmentation Analysis
Chapter 6: Company Profiles and Competitive Analysis
6.1 Competitive Landscape
6.1.1 Competitive Benchmarking
6.1.2 Virtual Sports Betting Market Share by Manufacturer (2023)
6.1.3 Industry BCG Matrix
6.1.4 Heat Map Analysis
6.1.5 Mergers and Acquisitions
6.2 BETRADAR
6.2.1 Company Overview
6.2.2 Key Executives
6.2.3 Company Snapshot
6.2.4 Role of the Company in the Market
6.2.5 Sustainability and Social Responsibility
6.2.6 Operating Business Segments
6.2.7 Product Portfolio
6.2.8 Business Performance
6.2.9 Key Strategic Moves and Recent Developments
6.2.10 SWOT Analysis
6.3 BETCONSTRUCT
6.4 INSPIRED ENTERTAINMENT
6.5 INC.
6.6 KIRON INTERACTIVE
6.7 GOLDEN RACE
6.8 NSOFT CORPORATION
6.9 BETGENIUS
6.10 VERMANTIA
6.11 GLOBAL BET VIRTUAL
6.12 1X2 NETWORK
6.13 PLAYTECH PLC
6.14 BTOBET
6.15 DIGITAIN
6.16 SPORTRADAR AG
6.17 FSB TECHNOLOGY
6.18 BRAGG GAMING GROUP
6.19 EVERYMATRIX LTD.
6.20 METRIC GAMING LLC
6.21 VIRTUAL GAMING WORLDS
6.22 MICROGAME S.P.A.
6.23 AND PARI MATCH
Chapter 7: Global Virtual Sports Betting Market By Region
7.1 Overview
7.2. North America Virtual Sports Betting Market
7.2.1 Key Market Trends, Growth Factors and Opportunities
7.2.2 Top Key Companies
7.2.3 Historic and Forecasted Market Size by Segments
7.2.4 Historic and Forecasted Market Size By Type
7.2.4.1 RNG Based and AI Based
7.2.5 Historic and Forecasted Market Size By Application
7.2.5.1 Individual Players and Betting Companies
7.2.6 Historic and Forecast Market Size by Country
7.2.6.1 US
7.2.6.2 Canada
7.2.6.3 Mexico
7.3. Eastern Europe Virtual Sports Betting Market
7.3.1 Key Market Trends, Growth Factors and Opportunities
7.3.2 Top Key Companies
7.3.3 Historic and Forecasted Market Size by Segments
7.3.4 Historic and Forecasted Market Size By Type
7.3.4.1 RNG Based and AI Based
7.3.5 Historic and Forecasted Market Size By Application
7.3.5.1 Individual Players and Betting Companies
7.3.6 Historic and Forecast Market Size by Country
7.3.6.1 Bulgaria
7.3.6.2 The Czech Republic
7.3.6.3 Hungary
7.3.6.4 Poland
7.3.6.5 Romania
7.3.6.6 Rest of Eastern Europe
7.4. Western Europe Virtual Sports Betting Market
7.4.1 Key Market Trends, Growth Factors and Opportunities
7.4.2 Top Key Companies
7.4.3 Historic and Forecasted Market Size by Segments
7.4.4 Historic and Forecasted Market Size By Type
7.4.4.1 RNG Based and AI Based
7.4.5 Historic and Forecasted Market Size By Application
7.4.5.1 Individual Players and Betting Companies
7.4.6 Historic and Forecast Market Size by Country
7.4.6.1 Germany
7.4.6.2 UK
7.4.6.3 France
7.4.6.4 Netherlands
7.4.6.5 Italy
7.4.6.6 Russia
7.4.6.7 Spain
7.4.6.8 Rest of Western Europe
7.5. Asia Pacific Virtual Sports Betting Market
7.5.1 Key Market Trends, Growth Factors and Opportunities
7.5.2 Top Key Companies
7.5.3 Historic and Forecasted Market Size by Segments
7.5.4 Historic and Forecasted Market Size By Type
7.5.4.1 RNG Based and AI Based
7.5.5 Historic and Forecasted Market Size By Application
7.5.5.1 Individual Players and Betting Companies
7.5.6 Historic and Forecast Market Size by Country
7.5.6.1 China
7.5.6.2 India
7.5.6.3 Japan
7.5.6.4 South Korea
7.5.6.5 Malaysia
7.5.6.6 Thailand
7.5.6.7 Vietnam
7.5.6.8 The Philippines
7.5.6.9 Australia
7.5.6.10 New Zealand
7.5.6.11 Rest of APAC
7.6. Middle East & Africa Virtual Sports Betting Market
7.6.1 Key Market Trends, Growth Factors and Opportunities
7.6.2 Top Key Companies
7.6.3 Historic and Forecasted Market Size by Segments
7.6.4 Historic and Forecasted Market Size By Type
7.6.4.1 RNG Based and AI Based
7.6.5 Historic and Forecasted Market Size By Application
7.6.5.1 Individual Players and Betting Companies
7.6.6 Historic and Forecast Market Size by Country
7.6.6.1 Turkey
7.6.6.2 Bahrain
7.6.6.3 Kuwait
7.6.6.4 Saudi Arabia
7.6.6.5 Qatar
7.6.6.6 UAE
7.6.6.7 Israel
7.6.6.8 South Africa
7.7. South America Virtual Sports Betting Market
7.7.1 Key Market Trends, Growth Factors and Opportunities
7.7.2 Top Key Companies
7.7.3 Historic and Forecasted Market Size by Segments
7.7.4 Historic and Forecasted Market Size By Type
7.7.4.1 RNG Based and AI Based
7.7.5 Historic and Forecasted Market Size By Application
7.7.5.1 Individual Players and Betting Companies
7.7.6 Historic and Forecast Market Size by Country
7.7.6.1 Brazil
7.7.6.2 Argentina
7.7.6.3 Rest of SA
Chapter 8 Analyst Viewpoint and Conclusion
8.1 Recommendations and Concluding Analysis
8.2 Potential Market Strategies
Chapter 9 Research Methodology
9.1 Research Process
9.2 Primary Research
9.3 Secondary Research
Virtual Sports Betting Scope:
Report Data
|
Virtual Sports Betting Market
|
Virtual Sports Betting Market Size in 2025
|
USD XX million
|
Virtual Sports Betting CAGR 2025 - 2032
|
XX%
|
Virtual Sports Betting Base Year
|
2024
|
Virtual Sports Betting Forecast Data
|
2025 - 2032
|
Segments Covered
|
By Type, By Application, And by Regions
|
Regional Scope
|
North America, Europe, Asia Pacific, Latin America, and Middle East & Africa
|
Key Companies Profiled
|
Betradar, BetConstruct, Inspired Entertainment, Inc., Kiron Interactive, Golden Race, NSoft Corporation, Betgenius, Vermantia, Global Bet Virtual, 1X2 Network, Playtech plc, BtoBet, Digitain, Sportradar AG, FSB Technology, Bragg Gaming Group, EveryMatrix Ltd., Metric Gaming LLC, Virtual Gaming Worlds, Microgame S.p.A., and Pari Match.
|
Key Segments
|
By Type
RNG Based and AI Based
By Applications
Individual Players and Betting Companies
|