Global Community Engagement Software Market Overview And Scope:
Global Community Engagement Software Market Size was estimated at USD 290.8 million in 2022 and is projected to reach USD 621.7 million by 2028, exhibiting a CAGR of 13.5% during the forecast period.
The Global Community Engagement Software Market Report 2025 provides comprehensive analysis of market development components, patterns, flows, and sizes. This research study of Community Engagement Software utilized both primary and secondary data sources to calculate present and past market values to forecast potential market management for the forecast period between 2025 and 2032. It includes the study of a wide range of industry parameters, including government policies, market environments, competitive landscape, historical data, current market trends, technological innovations, upcoming technologies, and technological progress within related industries. Additionally, the report provides an in-depth analysis of the value chain and supply chain to demonstrate how value is added at every stage in the product lifecycle. The study incorporates market dynamics such as drivers, restraints/challenges, trends, and their impact on the market.
Top Key Players Mentioned Are: Higher Logic (Vanilla), Granicus (Bang the Table), Personify, Tyler Technologies, Hivebrite, Social Pinpoint, Engagement Hub, Tribe Technologies, Commonplace, MindMixer, Mobilize, CitizenLab, Breezio
Global Community Engagement Software Market Segmentation
By Type, Community Engagement Software market has been segmented into:
On-Premise
Cloud-Based
By Application, Community Engagement Software market has been segmented into:
Government and Public Utilities
Healthcare and Hospitality
Retail
Non-Profit Organizations
Media and Entertainment
Education
Other
Regional Analysis:
North America (U.S., Canada, Mexico)
Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
Competitive Landscape:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The Community Engagement Software market study focused on including all the primary level, secondary level and tertiary level competitors in the report. The data generated by conducting the primary and secondary research.The report covers detail analysis of driver, constraints and scope for new players entering the Community Engagement Software market.
Top Key Players Covered in Community Engagement Software market are:
Higher Logic (Vanilla)
Granicus (Bang the Table)
Personify
Tyler Technologies
Hivebrite
Social Pinpoint
Engagement Hub
Tribe Technologies
Commonplace
MindMixer
Mobilize
CitizenLab
Breezio
Objective to buy this Report:
1. Community Engagement Software analysis predicts the representation of this market, supply and demand, capacity, detailed investigations, etc.
2. Even the report, along with the international series, conducts an in-depth study of rules, policies and current policy.
3. In addition, additional factors are mentioned: imports, arrangement of commodity prices for the market, supply and demand of industry products, major manufacturers.
4. The report starts with Community Engagement Software market statistics and moves to important points, with dependent markets categorized by market trend by application.
5. Applications of market may also be assessed based on their performances.
6. Other market attributes, such as future aspects, limitations and growth for all departments.
Chapter 1: Introduction
1.1 Research Objectives
1.2 Research Methodology
1.3 Research Process
1.4 Scope and Coverage
1.4.1 Market Definition
1.4.2 Key Questions Answered
1.5 Market Segmentation
Chapter 2:Executive Summary
Chapter 3:Growth Opportunities By Segment
3.1 By Type
3.2 By Application
Chapter 4: Market Landscape
4.1 Porter's Five Forces Analysis
4.1.1 Bargaining Power of Supplier
4.1.2 Threat of New Entrants
4.1.3 Threat of Substitutes
4.1.4 Competitive Rivalry
4.1.5 Bargaining Power Among Buyers
4.2 Industry Value Chain Analysis
4.3 Market Dynamics
4.3.1 Drivers
4.3.2 Restraints
4.3.3 Opportunities
4.5.4 Challenges
4.4 Pestle Analysis
4.5 Technological Roadmap
4.6 Regulatory Landscape
4.7 SWOT Analysis
4.8 Price Trend Analysis
4.9 Patent Analysis
4.10 Analysis of the Impact of Covid-19
4.10.1 Impact on the Overall Market
4.10.2 Impact on the Supply Chain
4.10.3 Impact on the Key Manufacturers
4.10.4 Impact on the Pricing
Chapter 5: Community Engagement Software Market by Type
5.1 Community Engagement Software Market Overview Snapshot and Growth Engine
5.2 Community Engagement Software Market Overview
5.3 On-Premise
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size (2017-2032F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 On-Premise: Geographic Segmentation
5.4 Cloud-Based
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size (2017-2032F)
5.4.3 Key Market Trends, Growth Factors and Opportunities
5.4.4 Cloud-Based: Geographic Segmentation
Chapter 6: Community Engagement Software Market by Application
6.1 Community Engagement Software Market Overview Snapshot and Growth Engine
6.2 Community Engagement Software Market Overview
6.3 Government and Public Utilities
6.3.1 Introduction and Market Overview
6.3.2 Historic and Forecasted Market Size (2017-2032F)
6.3.3 Key Market Trends, Growth Factors and Opportunities
6.3.4 Government and Public Utilities: Geographic Segmentation
6.4 Healthcare and Hospitality
6.4.1 Introduction and Market Overview
6.4.2 Historic and Forecasted Market Size (2017-2032F)
6.4.3 Key Market Trends, Growth Factors and Opportunities
6.4.4 Healthcare and Hospitality: Geographic Segmentation
6.5 Retail
6.5.1 Introduction and Market Overview
6.5.2 Historic and Forecasted Market Size (2017-2032F)
6.5.3 Key Market Trends, Growth Factors and Opportunities
6.5.4 Retail: Geographic Segmentation
6.6 Non-Profit Organizations
6.6.1 Introduction and Market Overview
6.6.2 Historic and Forecasted Market Size (2017-2032F)
6.6.3 Key Market Trends, Growth Factors and Opportunities
6.6.4 Non-Profit Organizations: Geographic Segmentation
6.7 Media and Entertainment
6.7.1 Introduction and Market Overview
6.7.2 Historic and Forecasted Market Size (2017-2032F)
6.7.3 Key Market Trends, Growth Factors and Opportunities
6.7.4 Media and Entertainment: Geographic Segmentation
6.8 Education
6.8.1 Introduction and Market Overview
6.8.2 Historic and Forecasted Market Size (2017-2032F)
6.8.3 Key Market Trends, Growth Factors and Opportunities
6.8.4 Education: Geographic Segmentation
6.9 Other
6.9.1 Introduction and Market Overview
6.9.2 Historic and Forecasted Market Size (2017-2032F)
6.9.3 Key Market Trends, Growth Factors and Opportunities
6.9.4 Other: Geographic Segmentation
Chapter 7: Company Profiles and Competitive Analysis
7.1 Competitive Landscape
7.1.1 Competitive Positioning
7.1.2 Community Engagement Software Sales and Market Share By Players
7.1.3 Industry BCG Matrix
7.1.4 Heat Map Analysis
7.1.5 Community Engagement Software Industry Concentration Ratio (CR5 and HHI)
7.1.6 Top 5 Community Engagement Software Players Market Share
7.1.7 Mergers and Acquisitions
7.1.8 Business Strategies By Top Players
7.2 HIGHER LOGIC (VANILLA)
7.2.1 Company Overview
7.2.2 Key Executives
7.2.3 Company Snapshot
7.2.4 Operating Business Segments
7.2.5 Product Portfolio
7.2.6 Business Performance
7.2.7 Key Strategic Moves and Recent Developments
7.2.8 SWOT Analysis
7.3 GRANICUS (BANG THE TABLE)
7.4 PERSONIFY
7.5 TYLER TECHNOLOGIES
7.6 HIVEBRITE
7.7 SOCIAL PINPOINT
7.8 ENGAGEMENT HUB
7.9 TRIBE TECHNOLOGIES
7.10 COMMONPLACE
7.11 MINDMIXER
7.12 MOBILIZE
7.13 CITIZENLAB
7.14 BREEZIO
Chapter 8: Global Community Engagement Software Market Analysis, Insights and Forecast, 2017-2032
8.1 Market Overview
8.2 Historic and Forecasted Market Size By Type
8.2.1 On-Premise
8.2.2 Cloud-Based
8.3 Historic and Forecasted Market Size By Application
8.3.1 Government and Public Utilities
8.3.2 Healthcare and Hospitality
8.3.3 Retail
8.3.4 Non-Profit Organizations
8.3.5 Media and Entertainment
8.3.6 Education
8.3.7 Other
Chapter 9: North America Community Engagement Software Market Analysis, Insights and Forecast, 2017-2032
9.1 Key Market Trends, Growth Factors and Opportunities
9.2 Impact of Covid-19
9.3 Key Players
9.4 Key Market Trends, Growth Factors and Opportunities
9.4 Historic and Forecasted Market Size By Type
9.4.1 On-Premise
9.4.2 Cloud-Based
9.5 Historic and Forecasted Market Size By Application
9.5.1 Government and Public Utilities
9.5.2 Healthcare and Hospitality
9.5.3 Retail
9.5.4 Non-Profit Organizations
9.5.5 Media and Entertainment
9.5.6 Education
9.5.7 Other
9.6 Historic and Forecast Market Size by Country
9.6.1 US
9.6.2 Canada
9.6.3 Mexico
Chapter 10: Eastern Europe Community Engagement Software Market Analysis, Insights and Forecast, 2017-2032
10.1 Key Market Trends, Growth Factors and Opportunities
10.2 Impact of Covid-19
10.3 Key Players
10.4 Key Market Trends, Growth Factors and Opportunities
10.4 Historic and Forecasted Market Size By Type
10.4.1 On-Premise
10.4.2 Cloud-Based
10.5 Historic and Forecasted Market Size By Application
10.5.1 Government and Public Utilities
10.5.2 Healthcare and Hospitality
10.5.3 Retail
10.5.4 Non-Profit Organizations
10.5.5 Media and Entertainment
10.5.6 Education
10.5.7 Other
10.6 Historic and Forecast Market Size by Country
10.6.1 Bulgaria
10.6.2 The Czech Republic
10.6.3 Hungary
10.6.4 Poland
10.6.5 Romania
10.6.6 Rest of Eastern Europe
Chapter 11: Western Europe Community Engagement Software Market Analysis, Insights and Forecast, 2017-2032
11.1 Key Market Trends, Growth Factors and Opportunities
11.2 Impact of Covid-19
11.3 Key Players
11.4 Key Market Trends, Growth Factors and Opportunities
11.4 Historic and Forecasted Market Size By Type
11.4.1 On-Premise
11.4.2 Cloud-Based
11.5 Historic and Forecasted Market Size By Application
11.5.1 Government and Public Utilities
11.5.2 Healthcare and Hospitality
11.5.3 Retail
11.5.4 Non-Profit Organizations
11.5.5 Media and Entertainment
11.5.6 Education
11.5.7 Other
11.6 Historic and Forecast Market Size by Country
11.6.1 Germany
11.6.2 UK
11.6.3 France
11.6.4 Netherlands
11.6.5 Italy
11.6.6 Russia
11.6.7 Spain
11.6.8 Rest of Western Europe
Chapter 12: Asia Pacific Community Engagement Software Market Analysis, Insights and Forecast, 2017-2032
12.1 Key Market Trends, Growth Factors and Opportunities
12.2 Impact of Covid-19
12.3 Key Players
12.4 Key Market Trends, Growth Factors and Opportunities
12.4 Historic and Forecasted Market Size By Type
12.4.1 On-Premise
12.4.2 Cloud-Based
12.5 Historic and Forecasted Market Size By Application
12.5.1 Government and Public Utilities
12.5.2 Healthcare and Hospitality
12.5.3 Retail
12.5.4 Non-Profit Organizations
12.5.5 Media and Entertainment
12.5.6 Education
12.5.7 Other
12.6 Historic and Forecast Market Size by Country
12.6.1 China
12.6.2 India
12.6.3 Japan
12.6.4 South Korea
12.6.5 Malaysia
12.6.6 Thailand
12.6.7 Vietnam
12.6.8 The Philippines
12.6.9 Australia
12.6.10 New Zealand
12.6.11 Rest of APAC
Chapter 13: Middle East & Africa Community Engagement Software Market Analysis, Insights and Forecast, 2017-2032
13.1 Key Market Trends, Growth Factors and Opportunities
13.2 Impact of Covid-19
13.3 Key Players
13.4 Key Market Trends, Growth Factors and Opportunities
13.4 Historic and Forecasted Market Size By Type
13.4.1 On-Premise
13.4.2 Cloud-Based
13.5 Historic and Forecasted Market Size By Application
13.5.1 Government and Public Utilities
13.5.2 Healthcare and Hospitality
13.5.3 Retail
13.5.4 Non-Profit Organizations
13.5.5 Media and Entertainment
13.5.6 Education
13.5.7 Other
13.6 Historic and Forecast Market Size by Country
13.6.1 Turkey
13.6.2 Bahrain
13.6.3 Kuwait
13.6.4 Saudi Arabia
13.6.5 Qatar
13.6.6 UAE
13.6.7 Israel
13.6.8 South Africa
Chapter 14: South America Community Engagement Software Market Analysis, Insights and Forecast, 2017-2032
14.1 Key Market Trends, Growth Factors and Opportunities
14.2 Impact of Covid-19
14.3 Key Players
14.4 Key Market Trends, Growth Factors and Opportunities
14.4 Historic and Forecasted Market Size By Type
14.4.1 On-Premise
14.4.2 Cloud-Based
14.5 Historic and Forecasted Market Size By Application
14.5.1 Government and Public Utilities
14.5.2 Healthcare and Hospitality
14.5.3 Retail
14.5.4 Non-Profit Organizations
14.5.5 Media and Entertainment
14.5.6 Education
14.5.7 Other
14.6 Historic and Forecast Market Size by Country
14.6.1 Brazil
14.6.2 Argentina
14.6.3 Rest of SA
Chapter 15 Investment Analysis
Chapter 16 Analyst Viewpoint and Conclusion
Community Engagement Software Scope:
Report Data
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Community Engagement Software Market
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Community Engagement Software Market Size in 2025
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USD XX million
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Community Engagement Software CAGR 2025 - 2032
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XX%
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Community Engagement Software Base Year
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2024
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Community Engagement Software Forecast Data
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2025 - 2032
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Segments Covered
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By Type, By Application, And by Regions
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Regional Scope
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North America, Europe, Asia Pacific, Latin America, and Middle East & Africa
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Key Companies Profiled
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Higher Logic (Vanilla), Granicus (Bang the Table), Personify, Tyler Technologies, Hivebrite, Social Pinpoint, Engagement Hub, Tribe Technologies, Commonplace, MindMixer, Mobilize, CitizenLab, Breezio.
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Key Segments
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By Type
On-Premise Cloud-Based
By Applications
Government and Public Utilities Healthcare and Hospitality Retail Non-Profit Organizations Media and Entertainment Education Other
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