Global Connected Toys Market Overview:
Global Connected Toys Market Is Expected to Grow at A Significant Growth Rate, And the Forecast Period Is 2025-2032, Considering the Base Year As 2024.
Global Connected Toys Market Report 2025 comes with the extensive industry analysis by Introspective Market Research with development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2025-2032.This research study of Connected Toys involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.
Scope of the Connected Toys Market:
The Connected Toys Market Research report incorporates value chain analysis for each of the product type. Value chain analysis offers in-depth information about value addition at each stage.The study includes drivers and restraints for Connected Toys Market along with their impact on demand during the forecast period. The study also provides key market indicators affecting thegrowth of the market. Research report includes major key player analysis with shares of each player inside market, growth rate and market attractiveness in different endusers/regions. Our study Connected Toys Market helps user to make precise decision in order to expand their market presence and increase market share.
By Type, Connected Toys market has been segmented into:
Console-Connected Toys
Smartphone-Connected Devices
App-Connected Drones
Tablet-Connected Toys
By Application, Connected Toys market has been segmented into:
2-5 Years
6-8 Years
9-12 Years
Teenagers).
Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
Competitive Landscape:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The Connected Toys market study focused on including all the primary level, secondary level and tertiary level competitors in the report. The data generated by conducting the primary and secondary research.The report covers detail analysis of driver, constraints and scope for new players entering the Connected Toys market.
Top Key Players Covered in Connected Toys market are:
Anki
Bandai Namco
DXTR Labs
Hasbro
K’NEX
Konami
LEGO Group
Leka
Mattel
PlayFusion
	
	
	Chapter 1: Introduction
 1.1 Scope and Coverage
Chapter 2:Executive Summary
Chapter 3: Market Landscape
 3.1 Industry Dynamics and Opportunity Analysis
  3.1.1 Growth Drivers
  3.1.2 Limiting Factors
  3.1.3 Growth Opportunities
  3.1.4 Challenges and Risks
 3.2 Market Trend Analysis
 3.3 Strategic Pestle Overview
 3.4 Porter's Five Forces Analysis
 3.5 Industry Value Chain Mapping 
 3.6 Regulatory Framework
 3.7 Princing Trend Analysis
 3.8 Patent Analysis 
 3.9 Technology Evolution
 3.10 Investment Pockets
 3.11 Import-Export Analysis
Chapter 4: Connected Toys Market Type
 4.1 Connected Toys Market Snapshot and Growth Engine
 4.2 Connected Toys Market Overview
 4.3 Console-Connected Toys
  4.3.1 Introduction and Market Overview
  4.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  4.3.3 Console-Connected Toys: Geographic Segmentation Analysis
 4.4  Smartphone-Connected Devices
  4.4.1 Introduction and Market Overview
  4.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  4.4.3  Smartphone-Connected Devices: Geographic Segmentation Analysis
 4.5  App-Connected Drones
  4.5.1 Introduction and Market Overview
  4.5.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  4.5.3  App-Connected Drones: Geographic Segmentation Analysis
 4.6  Tablet-Connected Toys
  4.6.1 Introduction and Market Overview
  4.6.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  4.6.3  Tablet-Connected Toys: Geographic Segmentation Analysis
Chapter 5: Connected Toys Market Application
 5.1 Connected Toys Market Snapshot and Growth Engine
 5.2 Connected Toys Market Overview
 5.3 2-5 Years
  5.3.1 Introduction and Market Overview
  5.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  5.3.3 2-5 Years: Geographic Segmentation Analysis
 5.4  6-8 Years
  5.4.1 Introduction and Market Overview
  5.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  5.4.3  6-8 Years: Geographic Segmentation Analysis
 5.5  9-12 Years
  5.5.1 Introduction and Market Overview
  5.5.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  5.5.3  9-12 Years: Geographic Segmentation Analysis
 5.6  Teenagers).
  5.6.1 Introduction and Market Overview
  5.6.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  5.6.3  Teenagers).: Geographic Segmentation Analysis
Chapter 6: Company Profiles and Competitive Analysis
 6.1 Competitive Landscape
  6.1.1 Competitive Benchmarking
  6.1.2 Connected Toys Market Share by Manufacturer (2025)
  6.1.3 Concentration Ratio(CR5)
  6.1.4 Heat Map Analysis
  6.1.5 Mergers and Acquisitions
  
 6.2 ANKI; BANDAI NAMCO; DXTR LABS; HASBRO; K’NEX; KONAMI; LEGO GROUP; LEKA; MATTEL; PLAYFUSION
  6.2.1 Company Overview
  6.2.2 Key Executives
  6.2.3 Company Snapshot
  6.2.4 Operating Business Segments
  6.2.5 Product Portfolio
  6.2.6 Business Performance
  6.2.7 Key Strategic Moves and Recent Developments
Chapter 7: Global Connected Toys Market By Region
 7.1 Overview
 7.2. North America Connected Toys Market
  7.2.1 Historic and Forecasted Market Size by Segments
  7.2.2 Historic and Forecasted Market Size By Type
  7.2.2.1 Console-Connected Toys
  7.2.2.2  Smartphone-Connected Devices
  7.2.2.3  App-Connected Drones
  7.2.2.4  Tablet-Connected Toys
  7.2.3 Historic and Forecasted Market Size By Application
  7.2.3.1 2-5 Years
  7.2.3.2  6-8 Years
  7.2.3.3  9-12 Years
  7.2.3.4  Teenagers).
  7.2.4 Historic and Forecast Market Size by Country
  7.2.4.1 US
  7.2.4.2 Canada
  7.2.4.3 Mexico
 7.3. Eastern Europe Connected Toys Market
  7.3.1 Historic and Forecasted Market Size by Segments
  7.3.2 Historic and Forecasted Market Size By Type
  7.3.2.1 Console-Connected Toys
  7.3.2.2  Smartphone-Connected Devices
  7.3.2.3  App-Connected Drones
  7.3.2.4  Tablet-Connected Toys
  7.3.3 Historic and Forecasted Market Size By Application
  7.3.3.1 2-5 Years
  7.3.3.2  6-8 Years
  7.3.3.3  9-12 Years
  7.3.3.4  Teenagers).
  7.3.4 Historic and Forecast Market Size by Country
  7.3.4.1 Russia
  7.3.4.2 Bulgaria
  7.3.4.3 The Czech Republic
  7.3.4.4 Hungary
  7.3.4.5 Poland
  7.3.4.6 Romania
  7.3.4.7 Rest of Eastern Europe
 7.4. Western Europe Connected Toys Market
  7.4.1 Historic and Forecasted Market Size by Segments
  7.4.2 Historic and Forecasted Market Size By Type
  7.4.2.1 Console-Connected Toys
  7.4.2.2  Smartphone-Connected Devices
  7.4.2.3  App-Connected Drones
  7.4.2.4  Tablet-Connected Toys
  7.4.3 Historic and Forecasted Market Size By Application
  7.4.3.1 2-5 Years
  7.4.3.2  6-8 Years
  7.4.3.3  9-12 Years
  7.4.3.4  Teenagers).
  7.4.4 Historic and Forecast Market Size by Country
  7.4.4.1 Germany
  7.4.4.2 UK
  7.4.4.3 France
  7.4.4.4 The Netherlands
  7.4.4.5 Italy
  7.4.4.6 Spain
  7.4.4.7 Rest of Western Europe
 7.5. Asia Pacific Connected Toys Market
  7.5.1 Historic and Forecasted Market Size by Segments
  7.5.2 Historic and Forecasted Market Size By Type
  7.5.2.1 Console-Connected Toys
  7.5.2.2  Smartphone-Connected Devices
  7.5.2.3  App-Connected Drones
  7.5.2.4  Tablet-Connected Toys
  7.5.3 Historic and Forecasted Market Size By Application
  7.5.3.1 2-5 Years
  7.5.3.2  6-8 Years
  7.5.3.3  9-12 Years
  7.5.3.4  Teenagers).
  7.5.4 Historic and Forecast Market Size by Country
  7.5.4.1 China
  7.5.4.2 India
  7.5.4.3 Japan
  7.5.4.4 South Korea
  7.5.4.5 Malaysia
  7.5.4.6 Thailand
  7.5.4.7 Vietnam
  7.5.4.8 The Philippines
  7.5.4.9 Australia
  7.5.4.10 New Zealand
  7.5.4.11 Rest of APAC
 7.6. Middle East & Africa Connected Toys Market
  7.6.1 Historic and Forecasted Market Size by Segments
  7.6.2 Historic and Forecasted Market Size By Type
  7.6.2.1 Console-Connected Toys
  7.6.2.2  Smartphone-Connected Devices
  7.6.2.3  App-Connected Drones
  7.6.2.4  Tablet-Connected Toys
  7.6.3 Historic and Forecasted Market Size By Application
  7.6.3.1 2-5 Years
  7.6.3.2  6-8 Years
  7.6.3.3  9-12 Years
  7.6.3.4  Teenagers).
  7.6.4 Historic and Forecast Market Size by Country
  7.6.4.1 Turkiye
  7.6.4.2 Bahrain
  7.6.4.3 Kuwait
  7.6.4.4 Saudi Arabia
  7.6.4.5 Qatar
  7.6.4.6 UAE
  7.6.4.7 Israel
  7.6.4.8 South Africa
 7.7. South America Connected Toys Market
  7.7.1 Historic and Forecasted Market Size by Segments
  7.7.2 Historic and Forecasted Market Size By Type
  7.7.2.1 Console-Connected Toys
  7.7.2.2  Smartphone-Connected Devices
  7.7.2.3  App-Connected Drones
  7.7.2.4  Tablet-Connected Toys
  7.7.3 Historic and Forecasted Market Size By Application
  7.7.3.1 2-5 Years
  7.7.3.2  6-8 Years
  7.7.3.3  9-12 Years
  7.7.3.4  Teenagers).
  7.7.4 Historic and Forecast Market Size by Country
  7.7.4.1 Brazil
  7.7.4.2 Argentina
  7.7.4.3 Rest of SA
Chapter 8 Analyst Viewpoint and Conclusion
8.1 Recommendations and Concluding Analysis
8.2 Potential Market Strategies
Chapter 9 Research Methodology
9.1 Research Process
9.2 Primary Research
9.3 Secondary Research
	
	
	Connected Toys Scope:
 
| Report Data | Connected Toys Market | 
| Connected Toys Market Size in 2025 | USD XX million | 
| Connected Toys CAGR 2025 - 2032 | XX% | 
| Connected Toys Base Year | 2024 | 
| Connected Toys Forecast Data | 2025 - 2032 | 
| Segments Covered | By Type, By Application, And by Regions | 
| Regional Scope | North America, Europe, Asia Pacific, Latin America, and Middle East & Africa | 
| Key Companies Profiled | Anki, Bandai Namco, DXTR Labs, Hasbro, K’NEX, Konami, LEGO Group, Leka, Mattel, PlayFusion. | 
| Key Segments | By Type Console-Connected ToysSmartphone-Connected Devices
 App-Connected Drones
 Tablet-Connected Toys
 By Applications 2-5 Years6-8 Years
 9-12 Years
 Teenagers).
 |