Top Key Companies for Blockchain in Media, Advertising, and Entertainment Market: MetaX, Accenture, SAP, Decent, NYIAX, BRAINBOY, Current, Digital Currency Group, Synereo, Bitfury Group, Microsoft, Voise, Oracle, Guardtime, UJo, ARK, IBM, iProdoos, Auxesis, Clearcoin, Bloq, Factom, AWS, BigchainDb, BTL.
Global Blockchain in Media, Advertising, and Entertainment Market Is Expected to Grow at A Significant Growth Rate, And the Forecast Period Is 2025-2032, Considering the Base Year As 2024.
Global Blockchain in Media, Advertising, and Entertainment Market Overview And Scope:
The Global Blockchain in Media, Advertising, and Entertainment Market Report 2025 provides comprehensive analysis of market development components, patterns, flows, and sizes. This research study of Blockchain in Media, Advertising, and Entertainment utilized both primary and secondary data sources to calculate present and past market values to forecast potential market management for the forecast period between 2025 and 2032. It includes the study of a wide range of industry parameters, including government policies, market environments, competitive landscape, historical data, current market trends, technological innovations, upcoming technologies, and technological progress within related industries. Additionally, the report provides an in-depth analysis of the value chain and supply chain to demonstrate how value is added at every stage in the product lifecycle. The study incorporates market dynamics such as drivers, restraints/challenges, trends, and their impact on the market.
Global Blockchain in Media, Advertising, and Entertainment Market Segmentation
By Type, Blockchain in Media, Advertising, and Entertainment market has been segmented into:
Application
Middleware
Infrastructure
By Application, Blockchain in Media, Advertising, and Entertainment market has been segmented into:
Digital Advertising
Smart Contracts
Content Security
Online Gaming
Payments
Regional Analysis of Blockchain in Media, Advertising, and Entertainment Market:
North America (U.S., Canada, Mexico)
Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
Competitive Landscape of Blockchain in Media, Advertising, and Entertainment Market:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The Blockchain in Media, Advertising, and Entertainment market study focused on including all the primary level, secondary level and tertiary level competitors in the report.The data generated by conducting the primary and secondary research. The report covers detail analysis of driver, constraints and scope for new players entering the Blockchain in Media, Advertising, and Entertainment market.
Top Key Companies Covered in Blockchain in Media, Advertising, and Entertainment market are:
MetaX
Accenture
SAP
Decent
NYIAX
BRAINBOY
Current
Digital Currency Group
Synereo
Bitfury Group
Microsoft
Voise
Oracle
Guardtime
UJo
ARK
IBM
iProdoos
Auxesis
Clearcoin
Bloq
Factom
AWS
BigchainDb
BTL
Key Questions answered in the Blockchain in Media, Advertising, and Entertainment Market Report:
1. What is the expected Blockchain in Media, Advertising, and Entertainment Market size during the forecast period, 2025-2032?
2. Which region is the largest market for the Blockchain in Media, Advertising, and Entertainment Market?
3. What is the expected future scenario and the revenue generated by different regions and countries in the Blockchain in Media, Advertising, and Entertainment Market, such as North America, Europe, AsiaPacific & Japan, China, U.K., South America, and Middle East and Africa?
4. What is the competitive strength of the key players in the Blockchain in Media, Advertising, and Entertainment Market on the basis of the analysis of their recent developments, product offerings, and regional presence?
5. Where do the key Blockchain in Media, Advertising, and Entertainment companies lie in their competitive benchmarking compared to the factors of market coverage and market potential?
6. How are the adoption scenario, related opportunities, and challenges impacting the Blockchain in Media, Advertising, and Entertainment Markets?
7. How is the funding and investment landscape in the Blockchain in Media, Advertising, and Entertainment Market?
8. Which are the leading consortiums and associations in the Blockchain in Media, Advertising, and Entertainment Market, and what is their role in the market?
Research Methodology for Blockchain in Media, Advertising, and Entertainment Market Report:
The report presents a detailed assessment of the Blockchain in Media, Advertising, and Entertainment Market, along with qualitative inputs and insights from Company. This research study involved the extensive use of both primary and secondary sources.Various factors affecting the industry were studied to identify the segmentation types; industry trends; key players; competitive landscape of different products and services provided by separate market players;key market dynamics, such as drivers, restraints, opportunities, challenges, and industry trends; and key player strategies. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights.Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.
Chapter 1: Introduction
1.1 Research Objectives
1.2 Research Methodology
1.3 Research Process
1.4 Scope and Coverage
1.4.1 Market Definition
1.4.2 Key Questions Answered
1.5 Market Segmentation
Chapter 2:Executive Summary
Chapter 3:Growth Opportunities By Segment
3.1 By Type
3.2 By Application
Chapter 4: Market Landscape
4.1 Porter's Five Forces Analysis
4.1.1 Bargaining Power of Supplier
4.1.2 Threat of New Entrants
4.1.3 Threat of Substitutes
4.1.4 Competitive Rivalry
4.1.5 Bargaining Power Among Buyers
4.2 Industry Value Chain Analysis
4.3 Market Dynamics
4.3.1 Drivers
4.3.2 Restraints
4.3.3 Opportunities
4.5.4 Challenges
4.4 Pestle Analysis
4.5 Technological Roadmap
4.6 Regulatory Landscape
4.7 SWOT Analysis
4.8 Price Trend Analysis
4.9 Patent Analysis
4.10 Analysis of the Impact of Covid-19
4.10.1 Impact on the Overall Market
4.10.2 Impact on the Supply Chain
4.10.3 Impact on the Key Manufacturers
4.10.4 Impact on the Pricing
Chapter 5: Blockchain in Media, Advertising, and Entertainment Market by Type
5.1 Blockchain in Media, Advertising, and Entertainment Market Overview Snapshot and Growth Engine
5.2 Blockchain in Media, Advertising, and Entertainment Market Overview
5.3 Application
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size (2017-2032F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 Application: Geographic Segmentation
5.4 Middleware
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size (2017-2032F)
5.4.3 Key Market Trends, Growth Factors and Opportunities
5.4.4 Middleware: Geographic Segmentation
5.5 Infrastructure
5.5.1 Introduction and Market Overview
5.5.2 Historic and Forecasted Market Size (2017-2032F)
5.5.3 Key Market Trends, Growth Factors and Opportunities
5.5.4 Infrastructure: Geographic Segmentation
Chapter 6: Blockchain in Media, Advertising, and Entertainment Market by Application
6.1 Blockchain in Media, Advertising, and Entertainment Market Overview Snapshot and Growth Engine
6.2 Blockchain in Media, Advertising, and Entertainment Market Overview
6.3 Digital Advertising
6.3.1 Introduction and Market Overview
6.3.2 Historic and Forecasted Market Size (2017-2032F)
6.3.3 Key Market Trends, Growth Factors and Opportunities
6.3.4 Digital Advertising: Geographic Segmentation
6.4 Smart Contracts
6.4.1 Introduction and Market Overview
6.4.2 Historic and Forecasted Market Size (2017-2032F)
6.4.3 Key Market Trends, Growth Factors and Opportunities
6.4.4 Smart Contracts: Geographic Segmentation
6.5 Content Security
6.5.1 Introduction and Market Overview
6.5.2 Historic and Forecasted Market Size (2017-2032F)
6.5.3 Key Market Trends, Growth Factors and Opportunities
6.5.4 Content Security: Geographic Segmentation
6.6 Online Gaming
6.6.1 Introduction and Market Overview
6.6.2 Historic and Forecasted Market Size (2017-2032F)
6.6.3 Key Market Trends, Growth Factors and Opportunities
6.6.4 Online Gaming: Geographic Segmentation
6.7 Payments
6.7.1 Introduction and Market Overview
6.7.2 Historic and Forecasted Market Size (2017-2032F)
6.7.3 Key Market Trends, Growth Factors and Opportunities
6.7.4 Payments: Geographic Segmentation
Chapter 7: Company Profiles and Competitive Analysis
7.1 Competitive Landscape
7.1.1 Competitive Positioning
7.1.2 Blockchain in Media, Advertising, and Entertainment Sales and Market Share By Players
7.1.3 Industry BCG Matrix
7.1.4 Heat Map Analysis
7.1.5 Blockchain in Media, Advertising, and Entertainment Industry Concentration Ratio (CR5 and HHI)
7.1.6 Top 5 Blockchain in Media, Advertising, and Entertainment Players Market Share
7.1.7 Mergers and Acquisitions
7.1.8 Business Strategies By Top Players
7.2 METAX
7.2.1 Company Overview
7.2.2 Key Executives
7.2.3 Company Snapshot
7.2.4 Operating Business Segments
7.2.5 Product Portfolio
7.2.6 Business Performance
7.2.7 Key Strategic Moves and Recent Developments
7.2.8 SWOT Analysis
7.3 ACCENTURE
7.4 SAP
7.5 DECENT
7.6 NYIAX
7.7 BRAINBOY
7.8 CURRENT
7.9 DIGITAL CURRENCY GROUP
7.10 SYNEREO
7.11 BITFURY GROUP
7.12 MICROSOFT
7.13 VOISE
7.14 ORACLE
7.15 GUARDTIME
7.16 UJO
7.17 ARK
7.18 IBM
7.19 IPRODOOS
7.20 AUXESIS
7.21 CLEARCOIN
7.22 BLOQ
7.23 FACTOM
7.24 AWS
7.25 BIGCHAINDB
7.26 BTL
Chapter 8: Global Blockchain in Media, Advertising, and Entertainment Market Analysis, Insights and Forecast, 2017-2032
8.1 Market Overview
8.2 Historic and Forecasted Market Size By Type
8.2.1 Application
8.2.2 Middleware
8.2.3 Infrastructure
8.3 Historic and Forecasted Market Size By Application
8.3.1 Digital Advertising
8.3.2 Smart Contracts
8.3.3 Content Security
8.3.4 Online Gaming
8.3.5 Payments
Chapter 9: North America Blockchain in Media, Advertising, and Entertainment Market Analysis, Insights and Forecast, 2017-2032
9.1 Key Market Trends, Growth Factors and Opportunities
9.2 Impact of Covid-19
9.3 Key Players
9.4 Key Market Trends, Growth Factors and Opportunities
9.4 Historic and Forecasted Market Size By Type
9.4.1 Application
9.4.2 Middleware
9.4.3 Infrastructure
9.5 Historic and Forecasted Market Size By Application
9.5.1 Digital Advertising
9.5.2 Smart Contracts
9.5.3 Content Security
9.5.4 Online Gaming
9.5.5 Payments
9.6 Historic and Forecast Market Size by Country
9.6.1 US
9.6.2 Canada
9.6.3 Mexico
Chapter 10: Eastern Europe Blockchain in Media, Advertising, and Entertainment Market Analysis, Insights and Forecast, 2017-2032
10.1 Key Market Trends, Growth Factors and Opportunities
10.2 Impact of Covid-19
10.3 Key Players
10.4 Key Market Trends, Growth Factors and Opportunities
10.4 Historic and Forecasted Market Size By Type
10.4.1 Application
10.4.2 Middleware
10.4.3 Infrastructure
10.5 Historic and Forecasted Market Size By Application
10.5.1 Digital Advertising
10.5.2 Smart Contracts
10.5.3 Content Security
10.5.4 Online Gaming
10.5.5 Payments
10.6 Historic and Forecast Market Size by Country
10.6.1 Bulgaria
10.6.2 The Czech Republic
10.6.3 Hungary
10.6.4 Poland
10.6.5 Romania
10.6.6 Rest of Eastern Europe
Chapter 11: Western Europe Blockchain in Media, Advertising, and Entertainment Market Analysis, Insights and Forecast, 2017-2032
11.1 Key Market Trends, Growth Factors and Opportunities
11.2 Impact of Covid-19
11.3 Key Players
11.4 Key Market Trends, Growth Factors and Opportunities
11.4 Historic and Forecasted Market Size By Type
11.4.1 Application
11.4.2 Middleware
11.4.3 Infrastructure
11.5 Historic and Forecasted Market Size By Application
11.5.1 Digital Advertising
11.5.2 Smart Contracts
11.5.3 Content Security
11.5.4 Online Gaming
11.5.5 Payments
11.6 Historic and Forecast Market Size by Country
11.6.1 Germany
11.6.2 UK
11.6.3 France
11.6.4 Netherlands
11.6.5 Italy
11.6.6 Russia
11.6.7 Spain
11.6.8 Rest of Western Europe
Chapter 12: Asia Pacific Blockchain in Media, Advertising, and Entertainment Market Analysis, Insights and Forecast, 2017-2032
12.1 Key Market Trends, Growth Factors and Opportunities
12.2 Impact of Covid-19
12.3 Key Players
12.4 Key Market Trends, Growth Factors and Opportunities
12.4 Historic and Forecasted Market Size By Type
12.4.1 Application
12.4.2 Middleware
12.4.3 Infrastructure
12.5 Historic and Forecasted Market Size By Application
12.5.1 Digital Advertising
12.5.2 Smart Contracts
12.5.3 Content Security
12.5.4 Online Gaming
12.5.5 Payments
12.6 Historic and Forecast Market Size by Country
12.6.1 China
12.6.2 India
12.6.3 Japan
12.6.4 South Korea
12.6.5 Malaysia
12.6.6 Thailand
12.6.7 Vietnam
12.6.8 The Philippines
12.6.9 Australia
12.6.10 New Zealand
12.6.11 Rest of APAC
Chapter 13: Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Analysis, Insights and Forecast, 2017-2032
13.1 Key Market Trends, Growth Factors and Opportunities
13.2 Impact of Covid-19
13.3 Key Players
13.4 Key Market Trends, Growth Factors and Opportunities
13.4 Historic and Forecasted Market Size By Type
13.4.1 Application
13.4.2 Middleware
13.4.3 Infrastructure
13.5 Historic and Forecasted Market Size By Application
13.5.1 Digital Advertising
13.5.2 Smart Contracts
13.5.3 Content Security
13.5.4 Online Gaming
13.5.5 Payments
13.6 Historic and Forecast Market Size by Country
13.6.1 Turkey
13.6.2 Bahrain
13.6.3 Kuwait
13.6.4 Saudi Arabia
13.6.5 Qatar
13.6.6 UAE
13.6.7 Israel
13.6.8 South Africa
Chapter 14: South America Blockchain in Media, Advertising, and Entertainment Market Analysis, Insights and Forecast, 2017-2032
14.1 Key Market Trends, Growth Factors and Opportunities
14.2 Impact of Covid-19
14.3 Key Players
14.4 Key Market Trends, Growth Factors and Opportunities
14.4 Historic and Forecasted Market Size By Type
14.4.1 Application
14.4.2 Middleware
14.4.3 Infrastructure
14.5 Historic and Forecasted Market Size By Application
14.5.1 Digital Advertising
14.5.2 Smart Contracts
14.5.3 Content Security
14.5.4 Online Gaming
14.5.5 Payments
14.6 Historic and Forecast Market Size by Country
14.6.1 Brazil
14.6.2 Argentina
14.6.3 Rest of SA
Chapter 15 Investment Analysis
Chapter 16 Analyst Viewpoint and Conclusion
Blockchain in Media, Advertising, and Entertainment Scope:
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Report Data
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Blockchain in Media, Advertising, and Entertainment Market
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Blockchain in Media, Advertising, and Entertainment Market Size in 2025
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USD XX million
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Blockchain in Media, Advertising, and Entertainment CAGR 2025 - 2032
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XX%
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Blockchain in Media, Advertising, and Entertainment Base Year
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2024
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Blockchain in Media, Advertising, and Entertainment Forecast Data
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2025 - 2032
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Segments Covered
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By Type, By Application, And by Regions
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Regional Scope
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North America, Europe, Asia Pacific, Latin America, and Middle East & Africa
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Key Companies Profiled
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MetaX, Accenture, SAP, Decent, NYIAX, BRAINBOY, Current, Digital Currency Group, Synereo, Bitfury Group, Microsoft, Voise, Oracle, Guardtime, UJo, ARK, IBM, iProdoos, Auxesis, Clearcoin, Bloq, Factom, AWS, BigchainDb, BTL.
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Key Segments
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By Type
Application Middleware Infrastructure
By Applications
Digital Advertising Smart Contracts Content Security Online Gaming Payments
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