Global AI in Robotics Market Overview:
Global AI in Robotics Market Is Expected to Grow at A Significant Growth Rate, And the Forecast Period Is 2025-2032, Considering the Base Year As 2024.
Global AI in Robotics Market Report 2025 comes with the extensive industry analysis by Introspective Market Research with development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2025-2032.This research study of AI in Robotics involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.
Scope of the AI in Robotics Market:
The AI in Robotics Market Research report incorporates value chain analysis for each of the product type. Value chain analysis offers in-depth information about value addition at each stage.The study includes drivers and restraints for AI in Robotics Market along with their impact on demand during the forecast period. The study also provides key market indicators affecting thegrowth of the market. Research report includes major key player analysis with shares of each player inside market, growth rate and market attractiveness in different endusers/regions. Our study AI in Robotics Market helps user to make precise decision in order to expand their market presence and increase market share.
By Type, AI in Robotics market has been segmented into:
Console Gaming Market
PC Gaming Market
Mobile Gaming Market
and E-Sports Gaming Market
By Application, AI in Robotics market has been segmented into:
Industrial Robots
Service Robots
Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
Competitive Landscape:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The AI in Robotics market study focused on including all the primary level, secondary level and tertiary level competitors in the report. The data generated by conducting the primary and secondary research.The report covers detail analysis of driver, constraints and scope for new players entering the AI in Robotics market.
Top Key Players Covered in AI in Robotics market are:
Vicarious AI
Neurala Inc.
Veo Robotics Inc.
NVIDIA Corporation
IBM Corporation
Chapter 1: Introduction
1.1 Scope and Coverage
Chapter 2:Executive Summary
Chapter 3: Market Landscape
3.1 Industry Dynamics and Opportunity Analysis
3.1.1 Growth Drivers
3.1.2 Limiting Factors
3.1.3 Growth Opportunities
3.1.4 Challenges and Risks
3.2 Market Trend Analysis
3.3 Strategic Pestle Overview
3.4 Porter's Five Forces Analysis
3.5 Industry Value Chain Mapping
3.6 Regulatory Framework
3.7 Princing Trend Analysis
3.8 Patent Analysis
3.9 Technology Evolution
3.10 Investment Pockets
3.11 Import-Export Analysis
Chapter 4: AI in Robotics Market Type
4.1 AI in Robotics Market Snapshot and Growth Engine
4.2 AI in Robotics Market Overview
4.3 Console Gaming Market
4.3.1 Introduction and Market Overview
4.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.3.3 Console Gaming Market: Geographic Segmentation Analysis
4.4 PC Gaming Market
4.4.1 Introduction and Market Overview
4.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.4.3 PC Gaming Market: Geographic Segmentation Analysis
4.5 Mobile Gaming Market
4.5.1 Introduction and Market Overview
4.5.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.5.3 Mobile Gaming Market: Geographic Segmentation Analysis
4.6 and E-Sports Gaming Market
4.6.1 Introduction and Market Overview
4.6.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.6.3 and E-Sports Gaming Market: Geographic Segmentation Analysis
Chapter 5: AI in Robotics Market Application
5.1 AI in Robotics Market Snapshot and Growth Engine
5.2 AI in Robotics Market Overview
5.3 Industrial Robots
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.3.3 Industrial Robots: Geographic Segmentation Analysis
5.4 Service Robots
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.4.3 Service Robots: Geographic Segmentation Analysis
Chapter 6: Company Profiles and Competitive Analysis
6.1 Competitive Landscape
6.1.1 Competitive Benchmarking
6.1.2 AI in Robotics Market Share by Manufacturer (2023)
6.1.3 Concentration Ratio(CR5)
6.1.4 Heat Map Analysis
6.1.5 Mergers and Acquisitions
6.2 VICARIOUS AI
6.2.1 Company Overview
6.2.2 Key Executives
6.2.3 Company Snapshot
6.2.4 Operating Business Segments
6.2.5 Product Portfolio
6.2.6 Business Performance
6.2.7 Key Strategic Moves and Recent Developments
6.3 NEURALA INC.
6.4 VEO ROBOTICS INC.
6.5 NVIDIA CORPORATION
6.6 IBM CORPORATION
Chapter 7: Global AI in Robotics Market By Region
7.1 Overview
7.2. North America AI in Robotics Market
7.2.1 Historic and Forecasted Market Size by Segments
7.2.2 Historic and Forecasted Market Size By Type
7.2.2.1 Console Gaming Market
7.2.2.2 PC Gaming Market
7.2.2.3 Mobile Gaming Market
7.2.2.4 and E-Sports Gaming Market
7.2.3 Historic and Forecasted Market Size By Application
7.2.3.1 Industrial Robots
7.2.3.2 Service Robots
7.2.4 Historic and Forecast Market Size by Country
7.2.4.1 US
7.2.4.2 Canada
7.2.4.3 Mexico
7.3. Eastern Europe AI in Robotics Market
7.3.1 Historic and Forecasted Market Size by Segments
7.3.2 Historic and Forecasted Market Size By Type
7.3.2.1 Console Gaming Market
7.3.2.2 PC Gaming Market
7.3.2.3 Mobile Gaming Market
7.3.2.4 and E-Sports Gaming Market
7.3.3 Historic and Forecasted Market Size By Application
7.3.3.1 Industrial Robots
7.3.3.2 Service Robots
7.3.4 Historic and Forecast Market Size by Country
7.3.4.1 Russia
7.3.4.2 Bulgaria
7.3.4.3 The Czech Republic
7.3.4.4 Hungary
7.3.4.5 Poland
7.3.4.6 Romania
7.3.4.7 Rest of Eastern Europe
7.4. Western Europe AI in Robotics Market
7.4.1 Historic and Forecasted Market Size by Segments
7.4.2 Historic and Forecasted Market Size By Type
7.4.2.1 Console Gaming Market
7.4.2.2 PC Gaming Market
7.4.2.3 Mobile Gaming Market
7.4.2.4 and E-Sports Gaming Market
7.4.3 Historic and Forecasted Market Size By Application
7.4.3.1 Industrial Robots
7.4.3.2 Service Robots
7.4.4 Historic and Forecast Market Size by Country
7.4.4.1 Germany
7.4.4.2 UK
7.4.4.3 France
7.4.4.4 The Netherlands
7.4.4.5 Italy
7.4.4.6 Spain
7.4.4.7 Rest of Western Europe
7.5. Asia Pacific AI in Robotics Market
7.5.1 Historic and Forecasted Market Size by Segments
7.5.2 Historic and Forecasted Market Size By Type
7.5.2.1 Console Gaming Market
7.5.2.2 PC Gaming Market
7.5.2.3 Mobile Gaming Market
7.5.2.4 and E-Sports Gaming Market
7.5.3 Historic and Forecasted Market Size By Application
7.5.3.1 Industrial Robots
7.5.3.2 Service Robots
7.5.4 Historic and Forecast Market Size by Country
7.5.4.1 China
7.5.4.2 India
7.5.4.3 Japan
7.5.4.4 South Korea
7.5.4.5 Malaysia
7.5.4.6 Thailand
7.5.4.7 Vietnam
7.5.4.8 The Philippines
7.5.4.9 Australia
7.5.4.10 New Zealand
7.5.4.11 Rest of APAC
7.6. Middle East & Africa AI in Robotics Market
7.6.1 Historic and Forecasted Market Size by Segments
7.6.2 Historic and Forecasted Market Size By Type
7.6.2.1 Console Gaming Market
7.6.2.2 PC Gaming Market
7.6.2.3 Mobile Gaming Market
7.6.2.4 and E-Sports Gaming Market
7.6.3 Historic and Forecasted Market Size By Application
7.6.3.1 Industrial Robots
7.6.3.2 Service Robots
7.6.4 Historic and Forecast Market Size by Country
7.6.4.1 Turkiye
7.6.4.2 Bahrain
7.6.4.3 Kuwait
7.6.4.4 Saudi Arabia
7.6.4.5 Qatar
7.6.4.6 UAE
7.6.4.7 Israel
7.6.4.8 South Africa
7.7. South America AI in Robotics Market
7.7.1 Historic and Forecasted Market Size by Segments
7.7.2 Historic and Forecasted Market Size By Type
7.7.2.1 Console Gaming Market
7.7.2.2 PC Gaming Market
7.7.2.3 Mobile Gaming Market
7.7.2.4 and E-Sports Gaming Market
7.7.3 Historic and Forecasted Market Size By Application
7.7.3.1 Industrial Robots
7.7.3.2 Service Robots
7.7.4 Historic and Forecast Market Size by Country
7.7.4.1 Brazil
7.7.4.2 Argentina
7.7.4.3 Rest of SA
Chapter 8 Analyst Viewpoint and Conclusion
8.1 Recommendations and Concluding Analysis
8.2 Potential Market Strategies
Chapter 9 Research Methodology
9.1 Research Process
9.2 Primary Research
9.3 Secondary Research
AI in Robotics Scope:
|
Report Data
|
AI in Robotics Market
|
|
AI in Robotics Market Size in 2025
|
USD XX million
|
|
AI in Robotics CAGR 2025 - 2032
|
XX%
|
|
AI in Robotics Base Year
|
2024
|
|
AI in Robotics Forecast Data
|
2025 - 2032
|
|
Segments Covered
|
By Type, By Application, And by Regions
|
|
Regional Scope
|
North America, Europe, Asia Pacific, Latin America, and Middle East & Africa
|
|
Key Companies Profiled
|
Vicarious AI, Neurala Inc., Veo Robotics Inc., NVIDIA Corporation, IBM Corporation.
|
|
Key Segments
|
By Type
Console Gaming Market PC Gaming Market Mobile Gaming Market and E-Sports Gaming Market
By Applications
Industrial Robots Service Robots
|